+ added properties instead of class variables
x removed Typliste (integrated in Einwohner)
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+35
-23
@@ -3,40 +3,49 @@ using System;
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namespace vampi
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{
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class Einwohner : Spielfigur {
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public const int F_SEX = 10;
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public const int SEX_MALE = 1;
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public const int SEX_FEMALE = 2;
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public const int F_INFECTED = 11;
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private static int count = 0;
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public static int Count {
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get { return Einwohner.count; }
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}
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private bool infected = false;
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public bool Infected {
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get { return this.infected; }
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get { return (this.props[F_INFECTED] != 0); }
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}
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public static int legalSexAge = Settings.humanLegalSexAge;
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public static int vampireConversionRate = Settings.humanVampireConversionPercent;
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public bool ismale;
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public string name;
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public Einwohner(Spielfeld sfeld)
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: base(sfeld) {
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this.typ = Typliste.EINWOHNER;
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this.maxAge = Settings.humanMaxAge;
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this.age = Program.random.Next(0, Settings.humanMaxInitAge);
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this.props[F_TYPE] = TYPE_HUMAN;
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this.props[F_MAXAGE] = Settings.humanMaxAge;
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this.props[F_AGE] = Program.random.Next(0, Settings.humanMaxInitAge);
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Einwohner.count++;
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if (Program.random.Next(0, 100) < 85) this.ismale = true; else this.ismale = false;
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this.props[F_SEX] = (Program.random.Next(0, 100) < 85)?SEX_MALE:SEX_FEMALE;
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if (this.props[F_SEX] == SEX_MALE) {
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this.name = Settings.namesMale[Program.random.Next(0, Settings.namesMale.GetLength(0))];
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} else {
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this.name = Settings.namesFemale[Program.random.Next(0, Settings.namesFemale.GetLength(0))];
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}
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// Console.WriteLine(this.name+" is born! (" + ((this.ismale)?"m":"f") + ")");
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}
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public void infect() {
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if (this.infected)
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return;
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this.infected = true;
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if (this.age < this.maxAge - Settings.humanInfectedMaxAge) this.age = this.maxAge - Settings.humanInfectedMaxAge;
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if (this.Infected)
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return;
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// Console.WriteLine(this.name+" got infected!");
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this.props[F_INFECTED] = 1;
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if (this.props[F_AGE] < this.props[F_MAXAGE] - Settings.humanInfectedMaxAge) this.props[F_AGE] = this.props[F_MAXAGE] - Settings.humanInfectedMaxAge;
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}
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public override void die() {
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Einwohner.count--;
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if (this.infected) {
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if (this.Infected) {
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int rvalue = Program.random.Next(0, 100);
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if (rvalue <= Einwohner.vampireConversionRate) {
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if (rvalue <= Settings.humanVampireConversionPercent) {
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new Vampir(this.sfeld);
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return;
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}
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@@ -46,8 +55,11 @@ namespace vampi
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public override void runStep() {
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base.runStep();
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if (this.infected && !Settings.humanInfectedCanReproduceWithNormal) return;
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this.tryMate();
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}
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protected void tryMate() {
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if (this.Infected && !Settings.humanInfectedCanReproduceWithNormal) return;
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// search for constraints (empty field, partner to mate > 10 yrs)
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Spielfeld birthplace = null;
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@@ -55,10 +67,11 @@ namespace vampi
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for (int i = 1; i <= 8; i++) {
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Spielfeld neighbor = this.sfeld.getNachbarfeld(i);
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if (neighbor != null && neighbor.Sfigur != null) {
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if (neighbor.Sfigur.Typ == Typliste.EINWOHNER) {
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if (neighbor.Sfigur.Age >= Einwohner.legalSexAge && (Settings.humanNormalCanReproduceWithInfected || !((Einwohner)neighbor.Sfigur).Infected)) {
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if (((Einwohner)neighbor.Sfigur).ismale != this.ismale)
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mateFound = true;
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if (neighbor.Sfigur.props[F_TYPE] == TYPE_HUMAN) {
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if (neighbor.Sfigur.Age >= Settings.humanLegalSexAge && (Settings.humanNormalCanReproduceWithInfected || !((Einwohner)neighbor.Sfigur).Infected)) {
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if (neighbor.Sfigur.props[F_SEX] != this.props[F_SEX]) {
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mateFound = true;
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}
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}
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}
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} else if (neighbor != null && neighbor.Sfigur == null) {
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@@ -69,7 +82,6 @@ namespace vampi
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if (mateFound && birthplace != null) {
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new Einwohner(birthplace);
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}
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}
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}
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}//namespace
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