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cs-vampi/Einwohner.cs

88 lines
3.3 KiB
C#

using System;
namespace vampi
{
class Einwohner : Spielfigur {
public const int F_SEX = 10;
public const int SEX_MALE = 1;
public const int SEX_FEMALE = 2;
public const int F_INFECTED = 11;
private static int count = 0;
public static int Count {
get { return Einwohner.count; }
}
public bool Infected {
get { return (this.props[F_INFECTED] != 0); }
}
public string name;
public Einwohner(Spielfeld sfeld)
: base(sfeld) {
this.props[F_TYPE] = TYPE_HUMAN;
this.props[F_MAXAGE] = Settings.humanMaxAge;
this.props[F_AGE] = Program.random.Next(0, Settings.humanMaxInitAge);
Einwohner.count++;
this.props[F_SEX] = (Program.random.Next(0, 100) < 85)?SEX_MALE:SEX_FEMALE;
if (this.props[F_SEX] == SEX_MALE) {
this.name = Settings.namesMale[Program.random.Next(0, Settings.namesMale.GetLength(0))];
} else {
this.name = Settings.namesFemale[Program.random.Next(0, Settings.namesFemale.GetLength(0))];
}
// Console.WriteLine(this.name+" is born! (" + ((this.ismale)?"m":"f") + ")");
}
public void infect() {
if (this.Infected)
return;
// Console.WriteLine(this.name+" got infected!");
this.props[F_INFECTED] = 1;
if (this.props[F_AGE] < this.props[F_MAXAGE] - Settings.humanInfectedMaxAge) this.props[F_AGE] = this.props[F_MAXAGE] - Settings.humanInfectedMaxAge;
}
public override void die() {
Einwohner.count--;
if (this.Infected) {
int rvalue = Program.random.Next(0, 100);
if (rvalue <= Settings.humanVampireConversionPercent) {
new Vampir(this.sfeld);
return;
}
}
base.die();
}
public override void runStep() {
base.runStep();
this.tryMate();
}
protected void tryMate() {
if (this.Infected && !Settings.humanInfectedCanReproduceWithNormal) return;
// search for constraints (empty field, partner to mate > 10 yrs)
Spielfeld birthplace = null;
bool mateFound = false;
for (int i = 1; i <= 8; i++) {
Spielfeld neighbor = this.sfeld.getNachbarfeld(i);
if (neighbor != null && neighbor.Sfigur != null) {
if (neighbor.Sfigur.props[F_TYPE] == TYPE_HUMAN) {
if (neighbor.Sfigur.Age >= Settings.humanLegalSexAge && (Settings.humanNormalCanReproduceWithInfected || !((Einwohner)neighbor.Sfigur).Infected)) {
if (neighbor.Sfigur.props[F_SEX] != this.props[F_SEX]) {
mateFound = true;
}
}
}
} else if (neighbor != null && neighbor.Sfigur == null) {
birthplace = neighbor;
}
}
// reproduce!
if (mateFound && birthplace != null) {
new Einwohner(birthplace);
}
}
}
}//namespace