diff --git a/.htaccess b/.htaccess new file mode 100644 index 0000000..b52ee7b --- /dev/null +++ b/.htaccess @@ -0,0 +1,203 @@ +## Uncomment these rules if you want to have nice URLs using +## $conf['userewrite'] = 1 - not needed for rewrite mode 2 +RewriteEngine on +# +## Not all installations will require the following line. If you do, +## change "/dokuwiki" to the path to your dokuwiki directory relative +## to your document root. +RewriteBase / +## Enable this to restrict editing to logged in users only + +## You should disable Indexes and MultiViews either here or in the +## global config. 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http://wiki.mbirth.de/know-how/misc/rsa-safeword-tokens.html [L,R=301] +# ... +RewriteRule ^know-how/software/titanium http://wiki.mbirth.de/know-how/software/appcelerator-titanium.html [L,R=301] +# ... +RewriteRule ^know-how/software/linux/remapping-mousebuttons http://wiki.mbirth.de/know-how/software/linux/remapping-mouse-buttons.html [L,R=301] +# ... +RewriteRule ^know-how/software/windows/u3/start http://wiki.mbirth.de/know-how/software/windows/u3.html [L,R=301] +RewriteRule ^know-how/software/windows/u3/basics http://wiki.mbirth.de/know-how/software/windows/u3/basics.html [L,R=301] +RewriteRule ^know-how/software/windows/u3/cruzersync http://wiki.mbirth.de/know-how/software/windows/u3/cruzersync.html [L,R=301] +# ... +RewriteRule ^software/autohotkey/u3helper/start http://wiki.mbirth.de/software/autohotkey/u3helper.html [L,R=301] +RewriteRule ^software/autohotkey/u3helper/tutorial http://wiki.mbirth.de/software/autohotkey/u3helper/tutorial.html [L,R=301] +RewriteRule ^software/autohotkey/u3helper/u3helper-vs-packagefactory http://wiki.mbirth.de/software/autohotkey/u3helper/u3helper-vs-packagefactory.html [L,R=301] + + +# +## If you enable DokuWikis XML-RPC interface, you should consider to +## restrict access to it over HTTPS only! Uncomment the following two +## rules if your server setup allows HTTPS. +RewriteCond %{HTTPS} !=on +RewriteRule ^lib/exe/xmlrpc.php$ https://%{SERVER_NAME}%{REQUEST_URI} [L,R=301] + +RewriteRule ^_media/(.*) lib/exe/fetch.php?media=$1 [QSA,L] +RewriteRule ^_detail/(.*) lib/exe/detail.php?media=$1 [QSA,L] +RewriteRule ^_export/([^/]+)/(.*) doku.php?do=export_$1&id=$2 [QSA,L] +RewriteRule ^$ doku.php [L] +RewriteCond %{REQUEST_FILENAME} !-f +RewriteCond %{REQUEST_FILENAME} !-d +RewriteRule (.*) doku.php?id=$1 [QSA,L] +RewriteRule ^index.php$ doku.php diff --git a/know-how/misc/_posts/2009-04-07-audio-bitrates.md b/know-how/misc/_posts/2009-04-07-audio-bitrates.md index de88dea..22ccb9a 100644 --- a/know-how/misc/_posts/2009-04-07-audio-bitrates.md +++ b/know-how/misc/_posts/2009-04-07-audio-bitrates.md @@ -7,7 +7,6 @@ updated: 2009-04-07 11:20:21 +0200 toc: false tags: - know-how - - hacking - miscellaneous - audio --- diff --git a/know-how/misc/_posts/2009-06-26-rsa-safeword-tokens.md b/know-how/misc/_posts/2009-06-26-rsa-safeword-tokens.md index 33b1fb2..1d45e0a 100644 --- a/know-how/misc/_posts/2009-06-26-rsa-safeword-tokens.md +++ b/know-how/misc/_posts/2009-06-26-rsa-safeword-tokens.md @@ -7,7 +7,6 @@ updated: 2009-06-26 20:39:10 +0200 toc: false tags: - know-how - - hacking - miscellaneous - security --- diff --git a/know-how/misc/_posts/2010-01-05-nypd-siren-sounds.md b/know-how/misc/_posts/2010-01-05-nypd-siren-sounds.md index 1e820ad..fa8864f 100644 --- a/know-how/misc/_posts/2010-01-05-nypd-siren-sounds.md +++ b/know-how/misc/_posts/2010-01-05-nypd-siren-sounds.md @@ -7,7 +7,6 @@ updated: 2010-01-05 00:11:50 +0100 toc: false tags: - know-how - - hacking - miscellaneous - audio --- diff --git a/know-how/misc/_posts/2010-03-12-nasa-roger-beep.md b/know-how/misc/_posts/2010-03-12-nasa-roger-beep.md index feb0860..48a896e 100644 --- a/know-how/misc/_posts/2010-03-12-nasa-roger-beep.md +++ b/know-how/misc/_posts/2010-03-12-nasa-roger-beep.md @@ -7,7 +7,6 @@ updated: 2010-03-12 19:32:32 +0100 toc: false tags: - know-how - - hacking - miscellaneous - audio - space diff --git a/know-how/software/android/_posts/2012-11-11-duplicate-asec-files.md b/know-how/software/android/_posts/2012-11-11-duplicate-asec-files.md new file mode 100644 index 0000000..0f26ef4 --- /dev/null +++ b/know-how/software/android/_posts/2012-11-11-duplicate-asec-files.md @@ -0,0 +1,30 @@ +--- +title: Duplicate files in /data/app-asec/ +language: en +layout: default +created: 2012-11-11 00:29:15 +0100 +updated: 2012-11-11 00:29:29 +0100 +toc: false +tags: + - know-how + - software + - android +--- +On Jelly Bean, using FX with root, I noticed duplicate files in /data/app-asec/, e.g.: + +* `com.disney.WMW-1.asec` (56,9 MB) +* `com.disney.WMW-2.asec` (56,9 MB) + +It looks like one is obsolete and consuming almost 60MB. + +So I deleted the older ones of the duplicates and also renamed all files to have the suffix `-1`. + +After a reboot, some apps were not working. The launcher showed a "app is not installed" message. + +After some more research, I found the file `/data/system/packages.xml` which contains lines like these: + +{% highlight xml %} + +{% endhighlight %} + +So I changed these lines to read `com.disney.WMW-1` and after one more reboot, all apps worked again. AND I had **500MB more free space**. diff --git a/know-how/software/android/_posts/2012-11-23-root.md b/know-how/software/android/_posts/2012-11-23-root.md new file mode 100644 index 0000000..173ccea --- /dev/null +++ b/know-how/software/android/_posts/2012-11-23-root.md @@ -0,0 +1,53 @@ +--- +title: root +language: en +layout: default +created: 2012-11-23 11:11:15 +0100 +updated: 2012-11-23 11:27:43 +0100 +toc: false +tags: + - know-how + - software + - android +--- +*Rooting* means installing a `su` binary onto the device, which provides a way to become the `root` (=Superuser, "su") +user on the Android system. `root` has access to everything and thus you can do really nasty things with it. + + +Preparation +=========== + +Unlock bootloader +----------------- + +If not already done, unlock your bootloader. + + +su binary +--------- + +There are currently two different "su" binaries available: [Superuser](https://play.google.com/store/apps/details?id=com.noshufou.android.su) +and [SuperSU](https://play.google.com/store/apps/details?id=eu.chainfire.supersu). I prefer the latter one. + +These apps are only for updating an already installed binary, so you'll need the installable zip file for your desired binary: + +* [SuperSU](http://forum.xda-developers.com/showthread.php?t=1538053) +* [Superuser](http://androidsu.com/superuser/) (get the *Superuser-…* zip which includes the updater app) + + +Recovery +-------- + +The stock recovery only allows flashing zip files from a special directory you can't access yet. So you'll need a +custom recovery to work around this limitation. + +There are - again - 2 options: ClockworkMod (CWM) Recovery or TeamWin Recovery Project (TWRP). I prefer the latter one. + +* [ClockworkMod Recovery](http://www.clockworkmod.com/rommanager) (download "touch" or "non-touch" version) +* [TeamWin Recovery Project](http://teamw.in/twrp_view_all_devices) (download the recovery image, **not** the app install method) + + +Step by Step +============ + +TBC diff --git a/know-how/software/android/_posts/2013-01-15-tango-messenger-phone-numbers.md b/know-how/software/android/_posts/2013-01-15-tango-messenger-phone-numbers.md new file mode 100644 index 0000000..767d06d --- /dev/null +++ b/know-how/software/android/_posts/2013-01-15-tango-messenger-phone-numbers.md @@ -0,0 +1,48 @@ +--- +title: Tango Messenger +language: en +layout: default +created: 2013-01-15 10:00:50 +0100 +updated: 2013-01-15 10:00:50 +0100 +toc: false +tags: + - know-how + - software + - android + - messenger +--- +If you text with someone over [Tango](https://play.google.com/store/apps/details?id=com.sgiggle.production), you might +not know his/her phone number, because he got yours first and started the conversation. + +But if you are on a rooted Android, that's no problem. Head to `/data/data/com.sgiggle.production/files` and find the +file `call_log.dat`. Take a look at it - it should look similar to this: + +{% highlight xml %} + +Cq4BChZvTGszYW9JS1g5a0E1S1VaNXJTN2FnEgAaDys0OSAxMjM0NTY3ODkwMSIWam9obi5kb2VAZXhhbXBsZS5vcmcoAzCYobqHBTgAQP///////////wFKCEpvaG5SBkRvZVo1ZWI5NWU3Mzk0NGJmMGVmNGRjZTdiMDRlYWQ0MjBiZDNAcmVhbHRpbWUuc2dpZ2dsZS5jb21iBTc3Mjg4agByAHoACq8BChZv +TGszYW9JS1g5a0E1S1VaNXJTN2FnEgAaDys0OSAxMjM0NTY3ODkwMSIWam9obi5kb2VAZXhhbXBsZS5vcmcoAzDy07eHBTgAQP///////////wFKCEpvaG5SBkRvZVo1ZWI5NWU3Mzk0NGJmMGVmNGRjZTdiMDRlYWQ0MjBiZDNAcmVhbHRpbWUuc2dpZ2dsZS5jb21iBjExMzE4NWoAcgB6AAquAQoWb0xrM2Fv +SUtYOWtBNUtVWjVyUzdhZxIAGg8rNDkgMTIzNDU2Nzg5MDEiFmpvaG4uZG9lQGV4YW1wbGUub3JnKAEwo9G3hwU4AED///////////8BSghKb2huUgZEb2VaNWViOTVlNzM5NDRiZjBlZjRkY2U3YjA0ZWFkNDIwYmQzQHJlYWx0aW1lLnNnaWdnbGUuY29tYgU5NTMzNmoAcgB6AA== +{% endhighlight %} + +The string in the ``-tag looks very much like base64, so let's try! Use a local converter or some online +service like [base64decode.org](http://www.base64decode.org/) to decode the Base64-stuff only (not the XML around it!). + +You'll get something like this: + +~~~ +.. +.oLk3aoIKX9kA5KUZ5rS7ag....+49 12345678901".john.doe@example.org(.0.....8.@..........J.JohnR.DoeZ5eb95e73944bf0ef4dce7b04ead420bd3@realtime.sgiggle.comb.77288j.r.z. +.. +.oLk3aoIKX9kA5KUZ5rS7ag....+49 12345678901".john.doe@example.org(.0.ӷ..8.@..........J.JohnR.DoeZ5eb95e73944bf0ef4dce7b04ead420bd3@realtime.sgiggle.comb.113185j.r.z. +.. +.oLk3aoIKX9kA5KUZ5rS7ag....+49 12345678901".john.doe@example.org(.0.ѷ..8.@..........J.JohnR.DoeZ5eb95e73944bf0ef4dce7b04ead420bd3@realtime.sgiggle.comb.95336j.r.z. +~~~ + +And there it is: + +* conversation id (`oLk3aoIKX9kA5KUZ5rS7ag`) +* phone number (`+49 12345678901`) +* email address (`john.doe@example.org`) +* name (2 fields: `John` and `Doe`) +* maybe some online conversation id (`5eb95e73944bf0ef4dce7b04ead420bd3@realtime.sgiggle.com`) +* some number? (`77288`, `113185` and `95336`) diff --git a/know-how/software/eclipse/_posts/2009-02-08-ezpublish-templates-in-eclipse.md b/know-how/software/eclipse/_posts/2009-02-08-ezpublish-templates-in-eclipse.md new file mode 100644 index 0000000..70c9416 --- /dev/null +++ b/know-how/software/eclipse/_posts/2009-02-08-ezpublish-templates-in-eclipse.md @@ -0,0 +1,52 @@ +--- +title: eZPublish templates in Eclipse +language: en +layout: default +created: 2008-07-15 23:43:57 +0200 +updated: 2009-02-08 14:37:49 +0100 +toc: false +tags: + - know-how + - software + - ezpublish +--- +Syntax-highlighting and Code-completion +======================================= + +With the [Smile eZ Publish](http://smile-ez-plugin.sourceforge.net/)-plugin for Eclipse, there is syntax highlighting +and code-completion for eZ Publish-templates. But this only works if you open the `.tpl`-files out of a project. + +If not already set, at the configuration page *Window → Preferences… → General → Editors → File Associations → *.tpl* +select *Open With… → Smile TPL Editor*. Alternatively you can use the *[JAC eZ Template Editor](http://ez.no/developer/contribs/3rd_party/eclipse_plugin_jac_ez_template_editor)* +which is included in that plugin. + +Installation: + +1. `Help → Software Updates → Find and Install…` +1. (X) Search for new features to install +1. Click Next > +1. `New Remote Site…` +1. **Name:** Smile ezPublish +1. **URL:** http://smile-ez-plugin.sourceforge.net/update/ +1. Click OK +1. make sure that the new entry is checked +1. below: Finish +1. install the plugin as usual + + +Template-validating and Class-browser +===================================== + +To get these features you have to download the [Smile eZ Publish Extension](http://sourceforge.net/project/showfiles.php?group_id=190833&package_id=224521) +and install it into eZ Publish. Enable the extension `smileclasses` at the eZ-Adminpanel. + +In Eclipse, go to your project settings, open the page *eZ Publish* and at **Server** enter the URL to the +smileclasses-export, e.g. `http://foobar.com/ezpublish/smileclasses/export`. **Web root** might be the local filepath +to the main directory of the server (don't know if this is used, it isn't mentioned in any documentation). You might +also enable the template validation. + +If everything is correct, at *Window → Show View → Other… → Smile eZ Publish* you can activate the *[Classes View](http://smile-ez-plugin.sourceforge.net/screen1.jpg)* +to see all eZ Publish-classes. + +**Note:** On sites with `RequireUserLogin=true` you have to add both smileclasses-functions to the `AnonymousAccessList[]`. +(see [here](http://sourceforge.net/tracker/index.php?func=detail&aid=1694375&group_id=190833&atid=934946)). diff --git a/know-how/software/eclipse/_posts/2013-03-16-lighter-whitespaces.md b/know-how/software/eclipse/_posts/2013-03-16-lighter-whitespaces.md new file mode 100644 index 0000000..49db894 --- /dev/null +++ b/know-how/software/eclipse/_posts/2013-03-16-lighter-whitespaces.md @@ -0,0 +1,33 @@ +--- +title: Lighten up whitespace characters +language: en +layout: default +created: 2008-07-15 00:18:52 +0200 +updated: 2013-03-16 17:26:35 +0100 +toc: false +tags: + - know-how + - software + - ezpublish +--- +If you enable the checkbox *Show whitespace characters* under General → Editors → Text Editors, the characters are a +bit too offensive. Sadly, there's no option to change the transparency of them. The default (and fixed) value is +`64h`/`FFh` = `100d`/`255d` (ca. 40% visible / 60% transparency). You can only change the value using a hex-editor: + +* open the file `org.eclipse.jface.text_3.3.1r331_v20070629.jar` in the plugins folder of Eclipse using an archiver + (e.g. Total Commander) +* unpack the contained file `WhitespaceCharacterPainter.class` out of `/org/eclipse/jface/text/` +* open that file in a hex-editor (e.g. Hex-Workshop, XVI32) +* jump to the location `0x1769` and find the following lines: + + 001750: 0a 2a b4 01 1f b6 01 3c 36 0a 2a b4 01 1d 99 00 + 001760: 21 2b b6 01 4e 36 0b 2b 10>6400112233445566778899AABBCCDDEEFF + +`33h` would be 80% transparency and is a nice value. + +After saving your changes, put the file back into the .jar and run Eclipse. diff --git a/know-how/software/freesshd/_posts/2008-07-15-key-authentication.md b/know-how/software/freesshd/_posts/2008-07-15-key-authentication.md new file mode 100644 index 0000000..4fc399a --- /dev/null +++ b/know-how/software/freesshd/_posts/2008-07-15-key-authentication.md @@ -0,0 +1,19 @@ +--- +title: Key Authentication in FreeSSHd +language: en +layout: default +created: 2008-07-15 00:23:35 +0200 +updated: 2008-07-15 00:23:35 +0200 +toc: false +tags: + - know-how + - software + - freesshd +--- +* generate key-pair using puttygen.exe +* enter desired username as *Key comment* +* *Save private key* +* copy OpenSSH-key out of the box *Public key for pasting into OpenSSH authorized keys file* and paste into a file, + name that file after the username - without any extension +* put that file in the key directory of freeSSHd +* restart the *freeSSHd* service diff --git a/know-how/software/games/_posts/2013-08-14-spaz.md b/know-how/software/games/_posts/2013-08-14-spaz.md new file mode 100644 index 0000000..74f7400 --- /dev/null +++ b/know-how/software/games/_posts/2013-08-14-spaz.md @@ -0,0 +1,81 @@ +--- +title: SPAZ - Space Pirates and Zombies +language: en +layout: default +created: 2013-08-13 02:19:14 +0200 +updated: 2013-08-14 00:17:58 +0200 +toc: false +tags: + - know-how + - software + - games +--- +Get decompiled savegame +======================= + +Savegames are actually written to disk in a plaintext form and then compiled by the engine. The source file is deleted +afterwards. To obtain it under Linux: + +1. save your game, name it e.g. "TEST" +1. find your savegame folder, it should be: `~/.local/share/spacepiratesandzombies/b_save/` +1. make sure there are the files `sg_TEST.cs.dso` and `si_TEST.cs` in that folder +1. touch an empty file `sg_TEST.cs` and make sure its permissions allow read/write for the user +1. now remove the write permission from the directory (`chmod a-w b_save`) +1. in the game, (may load first) and save again under the same name (overwrite!) +1. the `sg_TEST.cs` should now contain the full savegame + + +Compile after modifications +=========================== + +To make SPAZ load the modified file, you have to compile it first. SPAZ won't compile it on its own. But we can trick it: + +1. find your SPAZ settings folder, it should be `~/.local/share/spacepiratesandzombies/b_settings/` +1. rename the files `spz_settings.cs` and `spz_settings.cs.dso` to something else +1. now copy your modified `sg_TEST.cs` into it and name it `spz_settings.cs` +1. run *SPAZ* from Steam, until you see the resolution/mod-pack selection screen, quit *SPAZ* +1. you should now find a file `spz_settings.cs.dso` in that folder - that's your compiled savegame +1. rename `spz_settings.cs` → `sg_TEST.cs` and `spz_settings.cs.dso` → `sg_TEST.cs.dso` +1. rename the original files back to `spz_settings.cs` and `spz_settings.cs.dso` + + +Calculate Checksum +================== + +SPAZ does a primitive checksum validation on its savegames. If you take a look at the `si_TEST.cs`, you'll find +something like this: + +~~~ +TEST +2013 08 12 22 42 01 +1 +3 +6 +THE SOL SYSTEM +1.605 +0 +371866351 +TEST2013 08 12 22 42 01136THE SOL SYSTEM1.6050371866351 +~~~ + +The number in the last but one line is a decimal CRC32 checksum with its bytes negated (signed 4-byte integer). The +number occurs a second time at the end of the last line. + +To calculate the number from our new file, first calculate the CRC32: + +~~~ +$ crc32 sg_TEST.cs.dso +e9d5c510 +~~~ + +Now negate that value, so we get: ffffffff162a3aef. We only use the last 8 nibbles (last 4 bytes): `162a3aef`. + +Finally, turn that into a signed decimal number: `371866351`. Done. This is our new checksum which goes right into +the `si_TEST.cs` file. Now you're able to load the modified savegame. + + +Further Reading +=============== + +* http://www.spacepiratesandzombies.com/forums/viewtopic.php?f=27&t=2967 +* http://www.spacepiratesandzombies.com/forums/viewtopic.php?f=5&t=2372 diff --git a/know-how/software/java/_posts/2008-07-15-swing-garbled-background.md b/know-how/software/java/_posts/2008-07-15-swing-garbled-background.md new file mode 100644 index 0000000..54452d2 --- /dev/null +++ b/know-how/software/java/_posts/2008-07-15-swing-garbled-background.md @@ -0,0 +1,19 @@ +--- +title: Swing apps show garbled backgrounds +language: en +layout: default +created: 2008-07-15 00:21:03 +0200 +updated: 2008-07-15 00:21:03 +0200 +toc: false +tags: + - know-how + - software + - java +--- +This may have to do with a damaged OpenGL pipeline. Play around with the following parameters: + +* `--Dsun.java2d.opengl==true|false` +* `--Dsun.java2d.opengl.fbobject==true|false` +* `--Dsun.java2d.d3d==true|false` + +If you found the correct combination, set it as environment variable `_JAVA_OPTIONS`. diff --git a/know-how/software/java/_posts/2008-12-29-lookandfeel-in-all-apps.md b/know-how/software/java/_posts/2008-12-29-lookandfeel-in-all-apps.md new file mode 100644 index 0000000..0e5b536 --- /dev/null +++ b/know-how/software/java/_posts/2008-12-29-lookandfeel-in-all-apps.md @@ -0,0 +1,39 @@ +--- +title: LookAndFeel in ALL apps +language: en +layout: default +created: 2008-12-16 13:16:21 +0100 +updated: 2008-12-29 00:25:37 +0100 +toc: false +tags: + - know-how + - software + - java +--- +To set your favorite LAF in all Java apps, you can create a file `swing.properties` in your `jre/lib`[^1] folder with +following contents: + + swing.laf=com.sun.java.swing.plaf.nimbus.NimbusLookAndFeel + swing.defaultlaf=com.sun.java.swing.plaf.nimbus.NimbusLookAndFeel + +You can also set the `_JAVA_OPTIONS` environment variable to the following (or just specify these parameters upon the +`java`-call): + + -Dswing.laf=com.sun.java.swing.plaf.nimbus.NimbusLookAndFeel -Dswing.defaultlaf=com.sun.java.swing.plaf.nimbus.NimbusLookAndFeel + +From now on you will see *NimbusLookAndFeel* in all Java applications which do not set a LAF on their own. + +Available LookAndFeels as of 1.6: + +* `com.sun.java.swing.plaf.gtk.GTKLookAndFeel` +* `com.sun.java.swing.plaf.motif.MotifLookAndFeel` +* `com.sun.java.swing.plaf.nimbus.NimbusLookAndFeel` +* `com.sun.java.swing.plaf.windows.WindowsLookAndFeel` +* `javax.swing.plaf.basic.BasicLookAndFeel` +* `javax.swing.plaf.metal.MetalLookAndFeel` +* `javax.swing.plaf.multi.MultiLookAndFeel` +* `javax.swing.plaf.synth.SynthLookAndFeel` + + +[^1]: Windows: `C:\Program Files\Java\jre1.6.0_01\lib` + Linux: `/usr/lib/jvm/java-6-sun/jre/lib` \ No newline at end of file diff --git a/know-how/software/windows/_posts/2011-07-22-u3.md b/know-how/software/windows/_posts/2011-07-22-u3.md index d1702ee..5e2adc9 100644 --- a/know-how/software/windows/_posts/2011-07-22-u3.md +++ b/know-how/software/windows/_posts/2011-07-22-u3.md @@ -6,6 +6,7 @@ created: 2009-02-27 20:59:59 +0100 updated: 2011-07-22 11:21:16 +0200 toc: false tags: + - know-how - software - windows - u3 diff --git a/know-how/software/windows/u3/_posts/2009-04-11-cruzersync.md b/know-how/software/windows/u3/_posts/2009-04-11-cruzersync.md index 7dc4101..5d45e33 100644 --- a/know-how/software/windows/u3/_posts/2009-04-11-cruzersync.md +++ b/know-how/software/windows/u3/_posts/2009-04-11-cruzersync.md @@ -6,6 +6,7 @@ created: 2009-04-11 22:54:39 +0200 updated: 2009-04-11 22:54:39 +0200 toc: false tags: + - know-how - software - windows - u3 diff --git a/know-how/software/windows/u3/_posts/2009-07-22-basics.md b/know-how/software/windows/u3/_posts/2009-07-22-basics.md index 5cdf1b8..1f589b7 100644 --- a/know-how/software/windows/u3/_posts/2009-07-22-basics.md +++ b/know-how/software/windows/u3/_posts/2009-07-22-basics.md @@ -6,6 +6,7 @@ created: 2009-07-19 14:16:00 +0200 updated: 2009-07-22 20:46:36 +0200 toc: false tags: + - know-how - software - windows - u3