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138 lines
5.4 KiB
Markdown
138 lines
5.4 KiB
Markdown
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---
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title: ndstool
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language: en
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layout: default
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created: 2009-03-16 00:48:30 +0100
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updated: 2009-03-16 00:48:30 +0100
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toc: false
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tags:
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- know-how
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- hacking
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- hardware
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- nintendo
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- gaming
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---
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The `ndstool` can show header information of ROM files as well as extract the game logo or even the whole ROM contents.
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It also can recombine the extracted ROM contents to a working ROM again.
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* **Homepage:** [darkfader.net](http://darkfader.net/ds/) (scroll down to *DS development tools*)
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* **Blog:** [ndsdev.blogspot.com](http://ndsdev.blogspot.com/)
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* **SVN:** [devkitpro.svn.sourceforge.net](http://devkitpro.svn.sourceforge.net/viewvc/devkitpro/trunk/tools/nds/ndstool/)
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* **Linux binary:** [codinglab.blogspot.com](http://codinglab.blogspot.com/2007/07/nintendo-ds-homebrew-under-linux-ubuntu.html)
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* **Python clone:** [jmoiron.net](http://dev.jmoiron.net/rom-seimei/) (limited functionality, but does UTF8)
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Example output
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==============
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This is from the Linux binary (see above):
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~~~
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Nintendo DS rom tool 1.36 - Jul 31 2007 23:26:46
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by Rafael Vuijk, Dave Murphy, Alexei Karpenko
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Header information:
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0x00 Game title BANDBROS DX
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0x0C Game code AXBJ (NTR-AXBJ-JPN)
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0x10 Maker code 01 (Nintendo)
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0x12 Unit code 0x00
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0x13 Device type 0x00
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0x14 Device capacity 0x09 (512 Mbit)
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0x15 reserved 1 000000000000000000
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0x1E ROM version 0x00
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0x1F reserved 2 0x00
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0x20 ARM9 ROM offset 0x4000
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0x24 ARM9 entry address 0x2000800
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0x28 ARM9 RAM address 0x2000000
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0x2C ARM9 code size 0xADBB4
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0x30 ARM7 ROM offset 0x172000
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0x34 ARM7 entry address 0x2380000
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0x38 ARM7 RAM address 0x2380000
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0x3C ARM7 code size 0x26F28
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0x40 File name table offset 0x198F28
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0x44 File name table size 0xBFF1
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0x48 FAT offset 0x1A4F1C
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0x4C FAT size 0x4BA8
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0x50 ARM9 overlay offset 0xB1BC0
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0x54 ARM9 overlay size 0x2E0
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0x58 ARM7 overlay offset 0x0
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0x5C ARM7 overlay size 0x0
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0x60 ROM control info 1 0x00416657
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0x64 ROM control info 2 0x081808F8
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0x68 Icon/title offset 0x1A9C00
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0x6C Secure area CRC 0xD9F8 (OK, decrypted)
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0x6E ROM control info 3 0x0D7E
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0x70 ARM9 ? 0x2000AAC
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0x74 ARM7 ? 0x2380188
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0x78 Magic 1 0x00000000
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0x7C Magic 2 0x00000000
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0x80 Application end offset 0x036DF558
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0x84 ROM header size 0x00004000
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0x88 ? 0x00004BA0
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0x15C Logo CRC 0xCF56 (OK)
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0x15E Header CRC 0xF657 (OK)
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Banner CRC: 0x2934 (OK)
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English banner text, line 1: _______
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English banner text, line 2: ________DX
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English banner text, line 3: Nintendo
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ARM9 footer found.
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Security data CRC (0x1000-0x2FFF) 0x6FFF
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Segment3 CRC (0x3000-0x3FFF) 0x0000 (INVALID)
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~~~
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This is from the Python version:
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~~~
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Header Information:
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0x00 Game title BANDBROS DX
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0x0C Game code AXBJ (NTR-AXBJ-JPN)
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0x10 Maker code 01 (Nintendo)
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0x12 Unit code 0x00
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0x13 Device type 0x00
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0x14 Device capacity 0x09 (512 Mbit)
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0x15 Reserved 1 000000000000000000
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0x1E ROM Version 0x00
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0x1F Reserved 2 0x00
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0x20 ARM9 ROM offset 0x4000
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0x24 ARM9 entry address 0x2000800
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0x28 ARM9 RAM address 0x2000000
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0x2C ARM9 code size 0xADBB4
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0x30 ARM7 ROM offset 0x172000
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0x34 ARM9 entry address 0x2000800
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0x38 ARM7 RAM address 0x2380000
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0x3C ARM7 code size 0x26F28
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0x40 File name table offset 0x198F28
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0x44 File name table size 0xBFF1
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0x48 FAT offset 0x1A4F1C
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0x4C FAT size 0x4BA8
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0x50 ARM9 overlay offset 0xB1BC0
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0x54 ARM9 overlay size 0x2E0
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0x58 ARM7 overlay offset 0x00
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0x5C ARM7 overlay size 0x00
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0x60 ROM control info 1 0x00416657
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0x64 ROM control info 2 0x081808F8
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0x6E ROM control info 3 0x0D7E
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0x68 Icon/Title offset 0x1A9C00
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0x6C Secure area CRC 0xD9F8 (OK, decrypted)
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0x70 ARM9? 0x02000AAC
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0x74 ARM7? 0x02380188
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0x78 Magic 1 0x00000000
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0x7C Magic 2 0x00000000
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0x80 Application end offset 0x036DF558
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0x84 ROM header size 0x00004000
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0x15C Logo CRC 0xCF56 (OK)
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0x15E Header CRC 0xF657 (OK)
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Banner CRC: 0x2934 (OK)
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Japanese banner text, line 1: だいがっそう!
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Japanese banner text, line 2: バンドブラザーズDX
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Japanese banner text, line 3: Nintendo
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ARM9 footer found.
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Security data CRC (0x1000-0x2FFF) 0x6FFF
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Segment3 CRC (0x3000-0x3FFF) (NYI)
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~~~
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