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mirror of https://github.com/mbirth/wiki.git synced 2024-12-24 22:54:09 +00:00

Added a few posts. Fixed some categories.

This commit is contained in:
Markus Birth 2015-03-07 00:49:45 +01:00
parent c26c77dcd7
commit 2b584a67ce
17 changed files with 580 additions and 4 deletions

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## Uncomment these rules if you want to have nice URLs using
## $conf['userewrite'] = 1 - not needed for rewrite mode 2
RewriteEngine on
#
## Not all installations will require the following line. If you do,
## change "/dokuwiki" to the path to your dokuwiki directory relative
## to your document root.
RewriteBase /
## Enable this to restrict editing to logged in users only
## You should disable Indexes and MultiViews either here or in the
## global config. Symlinks maybe needed for URL rewriting.
Options -Indexes -MultiViews +FollowSymLinks
## make sure nobody gets the htaccess files
<Files ~ "^([\._]ht|README$|VERSION$|COPYING$)">
Order allow,deny
Deny from all
Satisfy All
</Files>
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RewriteRule ^know-how/misc/nasa-roger-beep http://wiki.mbirth.de/know-how/misc/nasa-roger-beep.html [L,R=301]
RewriteRule ^know-how/misc/nypd-siren-sounds http://wiki.mbirth.de/know-how/misc/nypd-siren-sounds.html [L,R=301]
RewriteRule ^know-how/misc/rsa-safeword-tokens http://wiki.mbirth.de/know-how/misc/rsa-safeword-tokens.html [L,R=301]
# ...
RewriteRule ^know-how/software/titanium http://wiki.mbirth.de/know-how/software/appcelerator-titanium.html [L,R=301]
# ...
RewriteRule ^know-how/software/linux/remapping-mousebuttons http://wiki.mbirth.de/know-how/software/linux/remapping-mouse-buttons.html [L,R=301]
# ...
RewriteRule ^know-how/software/windows/u3/start http://wiki.mbirth.de/know-how/software/windows/u3.html [L,R=301]
RewriteRule ^know-how/software/windows/u3/basics http://wiki.mbirth.de/know-how/software/windows/u3/basics.html [L,R=301]
RewriteRule ^know-how/software/windows/u3/cruzersync http://wiki.mbirth.de/know-how/software/windows/u3/cruzersync.html [L,R=301]
# ...
RewriteRule ^software/autohotkey/u3helper/start http://wiki.mbirth.de/software/autohotkey/u3helper.html [L,R=301]
RewriteRule ^software/autohotkey/u3helper/tutorial http://wiki.mbirth.de/software/autohotkey/u3helper/tutorial.html [L,R=301]
RewriteRule ^software/autohotkey/u3helper/u3helper-vs-packagefactory http://wiki.mbirth.de/software/autohotkey/u3helper/u3helper-vs-packagefactory.html [L,R=301]
#
## If you enable DokuWikis XML-RPC interface, you should consider to
## restrict access to it over HTTPS only! Uncomment the following two
## rules if your server setup allows HTTPS.
RewriteCond %{HTTPS} !=on
RewriteRule ^lib/exe/xmlrpc.php$ https://%{SERVER_NAME}%{REQUEST_URI} [L,R=301]
RewriteRule ^_media/(.*) lib/exe/fetch.php?media=$1 [QSA,L]
RewriteRule ^_detail/(.*) lib/exe/detail.php?media=$1 [QSA,L]
RewriteRule ^_export/([^/]+)/(.*) doku.php?do=export_$1&id=$2 [QSA,L]
RewriteRule ^$ doku.php [L]
RewriteCond %{REQUEST_FILENAME} !-f
RewriteCond %{REQUEST_FILENAME} !-d
RewriteRule (.*) doku.php?id=$1 [QSA,L]
RewriteRule ^index.php$ doku.php

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@ -7,7 +7,6 @@ updated: 2009-04-07 11:20:21 +0200
toc: false toc: false
tags: tags:
- know-how - know-how
- hacking
- miscellaneous - miscellaneous
- audio - audio
--- ---

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@ -7,7 +7,6 @@ updated: 2009-06-26 20:39:10 +0200
toc: false toc: false
tags: tags:
- know-how - know-how
- hacking
- miscellaneous - miscellaneous
- security - security
--- ---

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@ -7,7 +7,6 @@ updated: 2010-01-05 00:11:50 +0100
toc: false toc: false
tags: tags:
- know-how - know-how
- hacking
- miscellaneous - miscellaneous
- audio - audio
--- ---

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@ -7,7 +7,6 @@ updated: 2010-03-12 19:32:32 +0100
toc: false toc: false
tags: tags:
- know-how - know-how
- hacking
- miscellaneous - miscellaneous
- audio - audio
- space - space

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@ -0,0 +1,30 @@
---
title: Duplicate files in /data/app-asec/
language: en
layout: default
created: 2012-11-11 00:29:15 +0100
updated: 2012-11-11 00:29:29 +0100
toc: false
tags:
- know-how
- software
- android
---
On Jelly Bean, using FX with root, I noticed duplicate files in /data/app-asec/, e.g.:
* `com.disney.WMW-1.asec` (56,9 MB)
* `com.disney.WMW-2.asec` (56,9 MB)
It looks like one is obsolete and consuming almost 60MB.
So I deleted the older ones of the duplicates and also renamed all files to have the suffix `-1`.
After a reboot, some apps were not working. The launcher showed a "app is not installed" message.
After some more research, I found the file `/data/system/packages.xml` which contains lines like these:
{% highlight xml %}
<package name="com.disney.WMW" codePath="/mnt/asec/com.disney.WMW-2/pkg.apk" resourcePath="/mnt/asec/com.disney.WMW-2/res.zip" nativeLibraryPath="/mnt/asec/com.disney.WMW-2/lib" flags="0" ft="13ab353ea00" it="13484d822a3" ut="13ab3547873" version="16" userId="10214" installer="com.android.vending">
{% endhighlight %}
So I changed these lines to read `com.disney.WMW-1` and after one more reboot, all apps worked again. AND I had **500MB more free space**.

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@ -0,0 +1,53 @@
---
title: root
language: en
layout: default
created: 2012-11-23 11:11:15 +0100
updated: 2012-11-23 11:27:43 +0100
toc: false
tags:
- know-how
- software
- android
---
*Rooting* means installing a `su` binary onto the device, which provides a way to become the `root` (=Superuser, "su")
user on the Android system. `root` has access to everything and thus you can do really nasty things with it.
Preparation
===========
Unlock bootloader
-----------------
If not already done, unlock your bootloader.
su binary
---------
There are currently two different "su" binaries available: [Superuser](https://play.google.com/store/apps/details?id=com.noshufou.android.su)
and [SuperSU](https://play.google.com/store/apps/details?id=eu.chainfire.supersu). I prefer the latter one.
These apps are only for updating an already installed binary, so you'll need the installable zip file for your desired binary:
* [SuperSU](http://forum.xda-developers.com/showthread.php?t=1538053)
* [Superuser](http://androidsu.com/superuser/) (get the *Superuser-…* zip which includes the updater app)
Recovery
--------
The stock recovery only allows flashing zip files from a special directory you can't access yet. So you'll need a
custom recovery to work around this limitation.
There are - again - 2 options: ClockworkMod (CWM) Recovery or TeamWin Recovery Project (TWRP). I prefer the latter one.
* [ClockworkMod Recovery](http://www.clockworkmod.com/rommanager) (download "touch" or "non-touch" version)
* [TeamWin Recovery Project](http://teamw.in/twrp_view_all_devices) (download the recovery image, **not** the app install method)
Step by Step
============
TBC

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@ -0,0 +1,48 @@
---
title: Tango Messenger
language: en
layout: default
created: 2013-01-15 10:00:50 +0100
updated: 2013-01-15 10:00:50 +0100
toc: false
tags:
- know-how
- software
- android
- messenger
---
If you text with someone over [Tango](https://play.google.com/store/apps/details?id=com.sgiggle.production), you might
not know his/her phone number, because he got yours first and started the conversation.
But if you are on a rooted Android, that's no problem. Head to `/data/data/com.sgiggle.production/files` and find the
file `call_log.dat`. Take a look at it - it should look similar to this:
{% highlight xml %}
<?xml version="1.0" encoding="utf-8"?>
<call_records>Cq4BChZvTGszYW9JS1g5a0E1S1VaNXJTN2FnEgAaDys0OSAxMjM0NTY3ODkwMSIWam9obi5kb2VAZXhhbXBsZS5vcmcoAzCYobqHBTgAQP///////////wFKCEpvaG5SBkRvZVo1ZWI5NWU3Mzk0NGJmMGVmNGRjZTdiMDRlYWQ0MjBiZDNAcmVhbHRpbWUuc2dpZ2dsZS5jb21iBTc3Mjg4agByAHoACq8BChZv
TGszYW9JS1g5a0E1S1VaNXJTN2FnEgAaDys0OSAxMjM0NTY3ODkwMSIWam9obi5kb2VAZXhhbXBsZS5vcmcoAzDy07eHBTgAQP///////////wFKCEpvaG5SBkRvZVo1ZWI5NWU3Mzk0NGJmMGVmNGRjZTdiMDRlYWQ0MjBiZDNAcmVhbHRpbWUuc2dpZ2dsZS5jb21iBjExMzE4NWoAcgB6AAquAQoWb0xrM2Fv
SUtYOWtBNUtVWjVyUzdhZxIAGg8rNDkgMTIzNDU2Nzg5MDEiFmpvaG4uZG9lQGV4YW1wbGUub3JnKAEwo9G3hwU4AED///////////8BSghKb2huUgZEb2VaNWViOTVlNzM5NDRiZjBlZjRkY2U3YjA0ZWFkNDIwYmQzQHJlYWx0aW1lLnNnaWdnbGUuY29tYgU5NTMzNmoAcgB6AA==</call_records>
{% endhighlight %}
The string in the `<call_records>`-tag looks very much like base64, so let's try! Use a local converter or some online
service like [base64decode.org](http://www.base64decode.org/) to decode the Base64-stuff only (not the XML around it!).
You'll get something like this:
~~~
..
.oLk3aoIKX9kA5KUZ5rS7ag....+49 12345678901".john.doe@example.org(.0.....8.@..........J.JohnR.DoeZ5eb95e73944bf0ef4dce7b04ead420bd3@realtime.sgiggle.comb.77288j.r.z.
..
.oLk3aoIKX9kA5KUZ5rS7ag....+49 12345678901".john.doe@example.org(.0.ӷ..8.@..........J.JohnR.DoeZ5eb95e73944bf0ef4dce7b04ead420bd3@realtime.sgiggle.comb.113185j.r.z.
..
.oLk3aoIKX9kA5KUZ5rS7ag....+49 12345678901".john.doe@example.org(.0.ѷ..8.@..........J.JohnR.DoeZ5eb95e73944bf0ef4dce7b04ead420bd3@realtime.sgiggle.comb.95336j.r.z.
~~~
And there it is:
* conversation id (`oLk3aoIKX9kA5KUZ5rS7ag`)
* phone number (`+49 12345678901`)
* email address (`john.doe@example.org`)
* name (2 fields: `John` and `Doe`)
* maybe some online conversation id (`5eb95e73944bf0ef4dce7b04ead420bd3@realtime.sgiggle.com`)
* some number? (`77288`, `113185` and `95336`)

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@ -0,0 +1,52 @@
---
title: eZPublish templates in Eclipse
language: en
layout: default
created: 2008-07-15 23:43:57 +0200
updated: 2009-02-08 14:37:49 +0100
toc: false
tags:
- know-how
- software
- ezpublish
---
Syntax-highlighting and Code-completion
=======================================
With the [Smile eZ Publish](http://smile-ez-plugin.sourceforge.net/)-plugin for Eclipse, there is syntax highlighting
and code-completion for eZ Publish-templates. But this only works if you open the `.tpl`-files out of a project.
If not already set, at the configuration page *Window → Preferences… → General → Editors → File Associations → *.tpl*
select *Open With… → Smile TPL Editor*. Alternatively you can use the *[JAC eZ Template Editor](http://ez.no/developer/contribs/3rd_party/eclipse_plugin_jac_ez_template_editor)*
which is included in that plugin.
Installation:
1. `Help → Software Updates → Find and Install…`
1. (X) Search for new features to install
1. Click <kbd>Next ></kbd>
1. `New Remote Site…`
1. **Name:** Smile ezPublish
1. **URL:** http://smile-ez-plugin.sourceforge.net/update/
1. Click <kbd>OK</kbd>
1. make sure that the new entry is checked
1. below: <kbd>Finish</kbd>
1. install the plugin as usual
Template-validating and Class-browser
=====================================
To get these features you have to download the [Smile eZ Publish Extension](http://sourceforge.net/project/showfiles.php?group_id=190833&package_id=224521)
and install it into eZ Publish. Enable the extension `smileclasses` at the eZ-Adminpanel.
In Eclipse, go to your project settings, open the page *eZ Publish* and at **Server** enter the URL to the
smileclasses-export, e.g. `http://foobar.com/ezpublish/smileclasses/export`. **Web root** might be the local filepath
to the main directory of the server (don't know if this is used, it isn't mentioned in any documentation). You might
also enable the template validation.
If everything is correct, at *Window → Show View → Other… → Smile eZ Publish* you can activate the *[Classes View](http://smile-ez-plugin.sourceforge.net/screen1.jpg)*
to see all eZ Publish-classes.
**Note:** On sites with `RequireUserLogin=true` you have to add both smileclasses-functions to the `AnonymousAccessList[]`.
(see [here](http://sourceforge.net/tracker/index.php?func=detail&aid=1694375&group_id=190833&atid=934946)).

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@ -0,0 +1,33 @@
---
title: Lighten up whitespace characters
language: en
layout: default
created: 2008-07-15 00:18:52 +0200
updated: 2013-03-16 17:26:35 +0100
toc: false
tags:
- know-how
- software
- ezpublish
---
If you enable the checkbox *Show whitespace characters* under General → Editors → Text Editors, the characters are a
bit too offensive. Sadly, there's no option to change the transparency of them. The default (and fixed) value is
`64h`/`FFh` = `100d`/`255d` (ca. 40% visible / 60% transparency). You can only change the value using a hex-editor:
* open the file `org.eclipse.jface.text_3.3.1r331_v20070629.jar` in the plugins folder of Eclipse using an archiver
(e.g. Total Commander)
* unpack the contained file `WhitespaceCharacterPainter.class` out of `/org/eclipse/jface/text/`
* open that file in a hex-editor (e.g. Hex-Workshop, XVI32)
* jump to the location `0x1769` and find the following lines:
001750: 0a 2a b4 01 1f b6 01 3c 36 0a 2a b4 01 1d 99 00
001760: 21 2b b6 01 4e 36 0b 2b 10>64<b6 01 51 2a 2b 15
001770: 09 15 0a b7 01 38 2b 15 0b b6 01 51 a7 00 0c 2a
(The marked `64` is the value described above. `00h` = white/transparent, `FFh` = black.)
<font color="#ffffff">00</font><font color="#eeeeee">11</font><font color="#dddddd">22</font><font color="#cccccc">33</font><font color="#bbbbbb">44</font><font color="#aaaaaa">55</font><font color="#999999">66</font><font color="#888888">77</font><font color="#777777">88</font><font color="#666666">99</font><font color="#555555">AA</font><font color="#444444">BB</font><font color="#333333">CC</font><font color="#222222">DD</font><font color="#111111">EE</font><font color="#000000">FF</font>
`33h` would be 80% transparency and is a nice value.
After saving your changes, put the file back into the .jar and run Eclipse.

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@ -0,0 +1,19 @@
---
title: Key Authentication in FreeSSHd
language: en
layout: default
created: 2008-07-15 00:23:35 +0200
updated: 2008-07-15 00:23:35 +0200
toc: false
tags:
- know-how
- software
- freesshd
---
* generate key-pair using puttygen.exe
* enter desired username as *Key comment*
* *Save private key*
* copy OpenSSH-key out of the box *Public key for pasting into OpenSSH authorized keys file* and paste into a file,
name that file after the username - without any extension
* put that file in the key directory of freeSSHd
* restart the *freeSSHd* service

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@ -0,0 +1,81 @@
---
title: SPAZ - Space Pirates and Zombies
language: en
layout: default
created: 2013-08-13 02:19:14 +0200
updated: 2013-08-14 00:17:58 +0200
toc: false
tags:
- know-how
- software
- games
---
Get decompiled savegame
=======================
Savegames are actually written to disk in a plaintext form and then compiled by the engine. The source file is deleted
afterwards. To obtain it under Linux:
1. save your game, name it e.g. "TEST"
1. find your savegame folder, it should be: `~/.local/share/spacepiratesandzombies/b_save/`
1. make sure there are the files `sg_TEST.cs.dso` and `si_TEST.cs` in that folder
1. touch an empty file `sg_TEST.cs` and make sure its permissions allow read/write for the user
1. now remove the write permission from the directory (`chmod a-w b_save`)
1. in the game, (may load first) and save again under the same name (overwrite!)
1. the `sg_TEST.cs` should now contain the full savegame
Compile after modifications
===========================
To make SPAZ load the modified file, you have to compile it first. SPAZ won't compile it on its own. But we can trick it:
1. find your SPAZ settings folder, it should be `~/.local/share/spacepiratesandzombies/b_settings/`
1. rename the files `spz_settings.cs` and `spz_settings.cs.dso` to something else
1. now copy your modified `sg_TEST.cs` into it and name it `spz_settings.cs`
1. run *SPAZ* from Steam, until you see the resolution/mod-pack selection screen, quit *SPAZ*
1. you should now find a file `spz_settings.cs.dso` in that folder - that's your compiled savegame
1. rename `spz_settings.cs``sg_TEST.cs` and `spz_settings.cs.dso``sg_TEST.cs.dso`
1. rename the original files back to `spz_settings.cs` and `spz_settings.cs.dso`
Calculate Checksum
==================
SPAZ does a primitive checksum validation on its savegames. If you take a look at the `si_TEST.cs`, you'll find
something like this:
~~~
TEST
2013 08 12 22 42 01
1
3
6
THE SOL SYSTEM
1.605
0
371866351
TEST2013 08 12 22 42 01136THE SOL SYSTEM1.6050371866351
~~~
The number in the last but one line is a decimal CRC32 checksum with its bytes negated (signed 4-byte integer). The
number occurs a second time at the end of the last line.
To calculate the number from our new file, first calculate the CRC32:
~~~
$ crc32 sg_TEST.cs.dso
e9d5c510
~~~
Now negate that value, so we get: ffffffff162a3aef. We only use the last 8 nibbles (last 4 bytes): `162a3aef`.
Finally, turn that into a signed decimal number: `371866351`. Done. This is our new checksum which goes right into
the `si_TEST.cs` file. Now you're able to load the modified savegame.
Further Reading
===============
* http://www.spacepiratesandzombies.com/forums/viewtopic.php?f=27&t=2967
* http://www.spacepiratesandzombies.com/forums/viewtopic.php?f=5&t=2372

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@ -0,0 +1,19 @@
---
title: Swing apps show garbled backgrounds
language: en
layout: default
created: 2008-07-15 00:21:03 +0200
updated: 2008-07-15 00:21:03 +0200
toc: false
tags:
- know-how
- software
- java
---
This may have to do with a damaged OpenGL pipeline. Play around with the following parameters:
* `--Dsun.java2d.opengl==true|false`
* `--Dsun.java2d.opengl.fbobject==true|false`
* `--Dsun.java2d.d3d==true|false`
If you found the correct combination, set it as environment variable `_JAVA_OPTIONS`.

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@ -0,0 +1,39 @@
---
title: LookAndFeel in ALL apps
language: en
layout: default
created: 2008-12-16 13:16:21 +0100
updated: 2008-12-29 00:25:37 +0100
toc: false
tags:
- know-how
- software
- java
---
To set your favorite LAF in all Java apps, you can create a file `swing.properties` in your `jre/lib`[^1] folder with
following contents:
swing.laf=com.sun.java.swing.plaf.nimbus.NimbusLookAndFeel
swing.defaultlaf=com.sun.java.swing.plaf.nimbus.NimbusLookAndFeel
You can also set the `_JAVA_OPTIONS` environment variable to the following (or just specify these parameters upon the
`java`-call):
-Dswing.laf=com.sun.java.swing.plaf.nimbus.NimbusLookAndFeel -Dswing.defaultlaf=com.sun.java.swing.plaf.nimbus.NimbusLookAndFeel
From now on you will see *NimbusLookAndFeel* in all Java applications which do not set a LAF on their own.
Available LookAndFeels as of 1.6:
* `com.sun.java.swing.plaf.gtk.GTKLookAndFeel`
* `com.sun.java.swing.plaf.motif.MotifLookAndFeel`
* `com.sun.java.swing.plaf.nimbus.NimbusLookAndFeel`
* `com.sun.java.swing.plaf.windows.WindowsLookAndFeel`
* `javax.swing.plaf.basic.BasicLookAndFeel`
* `javax.swing.plaf.metal.MetalLookAndFeel`
* `javax.swing.plaf.multi.MultiLookAndFeel`
* `javax.swing.plaf.synth.SynthLookAndFeel`
[^1]: Windows: `C:\Program Files\Java\jre1.6.0_01\lib`
Linux: `/usr/lib/jvm/java-6-sun/jre/lib`

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@ -6,6 +6,7 @@ created: 2009-02-27 20:59:59 +0100
updated: 2011-07-22 11:21:16 +0200 updated: 2011-07-22 11:21:16 +0200
toc: false toc: false
tags: tags:
- know-how
- software - software
- windows - windows
- u3 - u3

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@ -6,6 +6,7 @@ created: 2009-04-11 22:54:39 +0200
updated: 2009-04-11 22:54:39 +0200 updated: 2009-04-11 22:54:39 +0200
toc: false toc: false
tags: tags:
- know-how
- software - software
- windows - windows
- u3 - u3

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@ -6,6 +6,7 @@ created: 2009-07-19 14:16:00 +0200
updated: 2009-07-22 20:46:36 +0200 updated: 2009-07-22 20:46:36 +0200
toc: false toc: false
tags: tags:
- know-how
- software - software
- windows - windows
- u3 - u3