1
0
mirror of https://github.com/mbirth/wiki.git synced 2024-11-09 13:16:45 +00:00
wiki.mbirth.de/know-how/hacking/nintendo-ds/_posts/2009-03-17-extract-sound.md

1001 B

created language layout layout_old redirect_to tags title toc updated
2009-03-17 20:41:05 +0100 en redirect default https://blog.mbirth.de/archives/2009/03/17/extract-sound-from-roms.html
know-how
hacking
hardware
nintendo
gaming
Extract Sound from ROMs false 2009-03-17 20:41:05 +0100

To extract sounds (or graphics) from a ROM, you'll need the [ndstool]({% post_url 2009-03-16-ndstool %}) and ndssndext.

First extract the game data from ROM:

ndstool -x -d data <filename>.nds

This will create a new directory data containing all the game data. In there you'll most probably find a file *.sdat somewhere. This is a sound archive format. Now run this through the ndssndext (I had to use WinE):

wine ndssndext.exe sound_data.sdat

This creates a new folder which contains more folders with the actual contents from the .sdat-file. These can be MIDI files and/or (converted) WAV files.