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29 lines
905 B
Markdown
29 lines
905 B
Markdown
---
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title: Extract Sound from ROMs
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language: en
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layout: default
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created: 2009-03-17 20:41:05 +0100
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updated: 2009-03-17 20:41:05 +0100
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toc: false
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tags:
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- know-how
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- hacking
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- hardware
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- nintendo
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- gaming
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---
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To extract sounds (or graphics) from a ROM, you'll need the [ndstool]({% post_url 2009-03-16-ndstool %})
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and [ndssndext](http://www.4shared.com/file/68276816/8092229e/ndssndext_v04.html).
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First extract the game data from ROM:
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ndstool -x -d data <filename>.nds
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This will create a new directory `data` containing all the game data. In there you'll most probably find a file `*.sdat`
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somewhere. This is a sound archive format. Now run this through the `ndssndext` (I had to use *WinE*):
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wine ndssndext.exe sound_data.sdat
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This creates a new folder which contains more folders with the actual contents from the `.sdat`-file. These can be MIDI
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files and/or (converted) WAV files.
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